Echolocation

Echolocation

I created Echolocation, a physical board game with a question in mind: How can I use a physical board game, using storytelling and psychology, to immerse a user in a sense of foreboding? I began with research, looking at game mechanics, narratives, and horror stories. I conducted user testing to fine-tune the rules and identify any usability issues or plot holes. Lastly, I prototyped the game. Inspired by games like Mafia and Among Us. Echolocation challenges players to uncover the imposter among them, while navigating unpredictable twists and psychological tension.

echolocation empathise

The Process

Empathise

I began with brainstorming ideas and researching on the topics that I had chosen. Such as the target audience, the psychology of board games, and the narrative techniques used in horror films. Ensuring that I am aware of the pain points and opportunities that arise while researching.

echolocation define

Define

I was able to generate insights and a research question through brainstorming and research, which served as a guide for my design process and experimentation, where I could gain an answer.

echolocation ideate

Ideate

Creating a general idea for this board game developed the project's final outcome.

echolocation prototype

Prototype
& Test

To make sure the game had a clear narrative flow across the board game, I designed a prototype of the cards and a set of rules to user test. To see if this project provides an answer to my question.

Outcome

echolocation-outcome